Young Native Americans are preparing for their first sense-awareness trial. Sipokoo, the wise owl, guides the young Natives in mastering a wide variety of tasks, sharpening their senses. Where exactly is the bell? What figures can you identify with only your fingers? Which two bags are equally heavy? The game box includes everything you need for basic games exploring hearing, seeing and feeling. Later on, household items can supplement the games related to smelling and tasting.
- 3 levels of difficulty with 16 game ideas
- comprehensive, premium game materials
- endless fun; expand the game with your own ideas and materials
- refreshing new edition of the popular Planet Sensory game
1 game board, 1 Sipokoo, the wise owl (wooden figure), 10 wooden figures (bear, eagle, cat, wolf, chicken, rabbit, snake, squirrel, hand, horse), 1 die, 1 large cloth bag, 6 small cloth bags, 4 character cards, 32 trial tiles (green, yellow and red), 20 feathers, 10 game cards ?outlines? (yellow-backed), 10 game cards ?double outline? (purple-backed), 6 cork balls, 6 glass balls, 1 little bell with cord (tie on before the first game), 1 set of game instructions.
? Place game board in the center. Place the test tiles with the green edge (in the basic game) face-up around it. Info: Depending on the degree of difficulty, the tests require active preparation by the children. The tests involve all forms of sensory perception and can be changed individually.
? One character card per player. Sort the playing cards according to their reverse side and lay them out as face-down decks. Place Sipokoo on any test tile. Fill cloth pouch with wooden figures or cork and glass balls.
? Play in a clockwise direction. Roll die and move with Sipokoo the number on the die in any direction.
Jump in the case of sun symbol with Sipokoo to any tile.
? Deal with the sensory test on the corresponding test tile (e.g.: feel the figures, determine smells, describe natural materials). The player and, where applicable, also the other players receive a feather for each test passed.
? The first player to collect five feathers wins.
? One character card per player. Sort the playing cards according to their reverse side and lay them out as face-down decks. Place Sipokoo on any test tile. Fill cloth pouch with wooden figures or cork and glass balls.
? Play in a clockwise direction. Roll die and move with Sipokoo the number on the die in any direction.
Jump in the case of sun symbol with Sipokoo to any tile.
? Deal with the sensory test on the corresponding test tile (e.g.: feel the figures, determine smells, describe natural materials). The player and, where applicable, also the other players receive a feather for each test passed.
? The first player to collect five feathers wins.
Age to: | 99 years |
Age from: | 4 years |
Material: | Metal, Cardboard, Polyester, Wood, Cork |